Resume

With a strong foundation in game development and 3D design, I specialize in creating interactive experiences using Unity and Blender. I’ve worked on various projects ranging from VR therapy games to stylized 3D environments. This section highlights my education, technical skills, and key achievements as a game developer and artist.

Sumary

Karthick S

Innovative and passionate Game Developer and 3D Artist with a focus on building immersive and engaging experiences. Skilled in Unity, Blender, and VR/AR development, I bring creative ideas to life through interactive design, storytelling, and technical expertise. I love crafting games that not only entertain but also leave an impact

  • Coimbatore,TamilNadu
  • +91 8220774610
  • karthickselvamkarthickselvam5@gmail.com

Education

Bachelor of Computer Science and Engineering

2020 - 2024

PA College of Engineering and Technology,Pollachi,Coimbatore

I completed my Bachelor of Engineering in Computer Science and Engineering, where I learned the fundamentals of programming, software development, and computer systems. The degree helped me build a strong technical foundation and practical skills through hands-on projects and coursework.

HSC

2019 - 2020

Ananya Vidhyalaya Matric,Hr,sec,School,Pollachi

Technical skills

Game & App Development:

  • Unity 3D, Unity XR Toolkit, AR Foundation, Meta XR SDK
  • OpenXR, VR Interaction Systems, Input Systems
  • Game Physics, Raycasting, Scene Management
  • Lightmapping and occlusion culling in Unity
  • Cross-platform Development (Android, PC, VR)
  • Programming skills

  • C# (Unity)
  • Python
  • Html/CSS
  • 3D & Animation Tools:

  • Blender (Modeling, Rigging, Animation)
  • Unity Animator Controller, Timeline, and Animation Events
  • Version Control & Collaboration:

  • Git, GitHub
  • Professional Experience

    Unity Developer and 3D artist

    Company: AllReal
    2024 - Present

    Coimbatore, Tamil Nadu

    • Worked on multiple AR, VR, and MR projects using Unity, XR Toolkit, and AR Foundation.
    • Developed interactive training simulations, educational games, and immersive experiences for various platforms including Android, PC, and VR headsets.
    • Built prototypes and proof-of-concepts for internal R&D and client pitches.
    • Collaborated with designers and other developers to deliver high-quality projects on time.
    • Designed and animated 3D models using Blender and integrated them into Unity projects.

    3D Artist (Resource Person – Project Basis)

    Company: HCL Technology
    july 2024-December 2024

    Thiruporur, Chennai

    • Worked as a 3D Artist for a specialized project under HCL as a resource person.
    • Collaborated with the development and design team to ensure models met project specifications and performance requirements.
    • Created high-quality 3D models and assets for use in simulations and interactive environments.

    AR/VR & Blender Trainer

    Mode: Workshops, Seminars, Hands-on Sessions (Students & Faculty)
    • Conducted hands-on training sessions on AR/VR development using Unity and 3D modeling with Blender for students and faculty across various engineering and design institutions.
    • Delivered Faculty Development Programs (FDPs) focused on integrating emerging technologies like AR, VR, and Mixed Reality into academic curriculum and research.
    • Guided participants through Blender workflows for creating game-ready assets including modeling, rigging, texturing, and animation.
    • Helped educators and students develop mini-projects and prototypes, encouraging project-based learning and innovation.
    • Shared insights on current trends, real-world applications, and tools used in the AR/VR industry.
    Colleges & Institutions Trained:
  • Coimbatore Institute of Technology (CIT)
  • Sri Ramakrishna Engineering College
  • Sri Ramakrishna Institute of Technology (SRIT)
  • Sethu Institute of Technology Madurai
  • Sri Shakthi Institute of Engineering and Technology (SIET)
  • Anna University Chennai